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Thread Statistics | Show CCP posts - 2 post(s) |
Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2008.10.23 16:33:00 -
[1]
Originally by: Zareph
Originally by: Viktor Speranza Mining Foreman 3? That sounds a touch low. You need Mining Director for the mining warfare gang links. So why would you not need Mining Director for the Orca?
This sounds pretty good to me as well. Director 1 would be plenty, it turns on the links. Any more is up to you.
Foreman 3 seems out of place.
This. Mining Director 1 instead of Foreman 3.
Originally by: jughernot I think that the Orca should have at least a mediocre level of defense, say something about as tough as your average BC (Able to tank 0.0 BS spawns). 50mbps drone bandwidth should be a minimum imo, since 1) that's what the hulk has and 2) 5 mediums can kill at least the tackling rats in an NPC spawn, if not slowly kill the BSes. I would suggest 5-6 total mid slots, but nothing more than that seems to be needed.
It would be nice if it could use more than 1 gang link by default, especially since it is a command ship. An extra high slot would really help facilitate the use of gang links.
I would like to see the tractor range improved a bit, as I'm used to pulling in cans from 150km+ with the Rorqual. 70km is great, but I think 100km would be just perfect for the Orca.
All of this.
Great ship. Looking forward to it. |
Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2008.10.23 21:00:00 -
[2]
Being an ORE ship, it makes perfect sense to require Mining Barge V. The covetor requires the same thing.
It is a mining command ship, after all.
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Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2008.10.24 20:53:00 -
[3]
The question has been posed several times: Can a freighter load from the Orca in space. The answer based on tests on SiSi is no.
Is that an option we should have? Will it cause more problems than it solves?
What would the implications be if freighters were allowed to interface with ship based corporate hangars?
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Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2008.10.24 23:03:00 -
[4]
Originally by: Xindi Kraid I have a question for all of you who keep saying "let the freighter dock with it": Do you really, honestly want to leave your freighters in the belt for the time it will take to fill the freighter? An alternative option would be to get 2 orcas. It's cheaper and the second orca will let you bring more ships out. Set one Orca on command and the other as a hauler, problem solved
So, just for laughs, lets say I do actually want to leave a freighter in the belt and have it loading from the Orca.
What would it mean for the rest of the game if freighters could interact with ship based corporate hangars? |
Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2008.10.24 23:37:00 -
[5]
Originally by: Xindi Kraid Edited by: Xindi Kraid on 24/10/2008 23:12:05
Originally by: Leumas Kharzim What would it mean for the rest of the game if freighters could interact with ship based corporate hangars?
That would be awesome, but most of the comments were regarding the Orca, not capship corp hangars in general
Yeah, I realize that. I am primarily talking about the Orca and freighter interacting, but if you open it up to one, why not all? I would be interested in a discussion on it. New thread.
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Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2008.10.27 17:55:00 -
[6]
Two ideas that have been presented that I agree with:
Remove the leadership requirement. For those who argue that command ships require leadership skills, it goes back to the T1 vs T2 debate. The Orca is still a T1 ship and leadership skills are only required on the T2 ships.
Change the name of the Mining Barge skill "ORE Ships" (or something similar). It becomes a required skill for flying any ORE vessel.
I like the idea of reducing the cargohold and increasing the corporate hold. I also like the re-configuring the hold idea, although it seems to make more sense to make it happen through rigs (semi-permanent modification).
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Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2008.10.30 20:48:00 -
[7]
Originally by: Thevlyn First, i love this ship. Second, my alt can already fly it, so i give this opinion based off thought and not desire. Mining Director 1 is an excessive requirement for the orca. Please make it conform to other command ships as far as the leadership is concerned. The very fact that you require Director to use the mods is requirment enough to gain the bonus from them. To then add it to the ability to fly the ship is redundent. Also, to give access to this ship as a hualer only, for those currently doing the hauling (which they should be able to access without useless skills aka. high end leadership), give it more basic leadership skills. Barge 5, or as it really should be renamed, ORE ships, is a fine requirement that will already force a normal command pilot to train for this specificlly. Also, ORE Ships as a skill would reduce complaints about Barge skill, as it would make more sense to people stuck on the name. exhumer could = Advanced ORE Ships. Gives you guys alot more flexability imo. Thanks for listening.
Yes. I completely agree.
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Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2008.11.04 20:49:00 -
[8]
Originally by: Max Essen Already updated have been: 1. Corp Hanger increased to 40k m3 2. Cargo Hold increased to 30k m3 3. Skill required made a bit tougher 4. Drone bay incresed to 75 m3 5. Drone bandwidth increased to 50 Mbit
I am sure I have missed some other fine-tune improvements however, there is no way to make EVERYONE happy so just finalize the last few items and we will have our Industrial (Mining) Command Ship.
It's good to see that the devs are paying attention to the forums and making the appropriate changes. The ship is not designed to fill every need, just like any other ship in the game.
To those who suggest having ore take up less space in the hangar: not gonna happen. It would be very complicated and probably add considerably to the lag problem to have every item in the cargo bay be checked to see if it is ore. It is much more feasible to add a separate hangar restricted to ore only (similar to fuel bays).
Mining Barge V is a completely reasonable skill to require for a ship this size. The Mining Barge skill is the only skill that applies directly to ORE ships. Every other ship requires a racial and class specific skill to fly, why shouldn't the Orca? It has been suggested that "Mining Barge" skill be renamed ORE Ships to help alleviate confusion.
Mining Director I is a little rough, but not unreasonable. What is unreasonable is the suggestion that Warfare Link Specialist IV be trained. We are talking about a mining foreman command ship, not a combat command ship. Why would I train a skill to level IV that will have no effect on my solo character's ability to mine better?
It's a great ship, much anticipated, and fills the gap (as it was intended). |
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